Section 3 - Procedurally Generating Maps
About this tutorial
This tutorial is free and open source, and all code uses the MIT license - so you are free to do with it as you like. My hope is that you will enjoy the tutorial, and make great games!
If you enjoy this and would like me to keep writing, please consider supporting my Patreon.
This started out as part of section 2, but I realized it was a large, open topic. The larger roguelike games, such as Dungeon Crawl Stone Soup, Cogmind, Caves of Qud, etc. all have a variety of maps. Section 3 is all about map building, and will cover many of the available algorithms for procedurally building interesting maps.
Copyright (C) 2019, Herbert Wolverson.