Day Four
On 7-day challenge products, I always think of day 4 as a milestone. The basics need to be working very soon, because there isn't a lot of time left for polish and niceties! With SecBot, I felt like I was doing pretty well. Maps and monsters are spawning, and you can navigate between levels. Basic field-of-view and path-finding are functional, and the beginnings of combat are in place.
So day four will consist of a lot of minor changes:
- Changing how colonist behavior works a little.
- Allowing colonists to path between levels, so you can rescue colonists from later map stages.
- Name the colonists for flavor, and allow friendly-fire.
- Allow SecBot to shoot things!
- Allow monsters to fight back.
- Death and game failure.
- Try to make the player feel bad about killing colonists.
So let's dive into the fourth day of development.