Bracket-Noise Examples
cellular
Note that this is not cellular automata! Generates cellular noise, basically a randomized Voronoi pattern.
perlin_fractal
This example uses Perlin Fractal Noise to generate an ASCII height map.
simplex_billow_quintic
This examples uses Simplex noise to make a heightmap, using the Billow and Quintic modes.
simplex_fractal
This example uses Simplex noise in Fractal mode to make a heightmap.
simplex_rigid_hermite
This example uses Simplex noise in Rigit Hermite mode to make a heightmap.
value
This example uses value noise for simple interpolation.
value_fractal
This example uses value noise in fractal interpolation mode.
whitenosie
Generates a really random looking field of white noise. Perfect for snow, or for feeding random data to a shader.